Liked Cloud Climber a lot. Great work for a free game.
Posted a review just because I felt it kind of deserved one.
So much bleakness and atmosphere here. Yes, it is a five-minute walk tops. Yes, it has a cartoonish texture style. Yes, it guides the player and just flat-out tells them what they should do next which is not great design. No, none of that really ruined this brief experience for me.
Writing is minimal in some ways, and fragmentary, incomplete, but it does enough to get a sense of the concept across. I wasn't entirely sure if the character was the last one left there or not - but clearly things had fallen apart very badly for his society which we seem to see as the last one left on Earth. Most of them maybe turned on each other shortly before this walk?
Ending was therefore both sad and beautiful, bittersweet. If the people there had lasted or held out a bit longer maybe they would have seen this. Maybe there are others still alive and they will. But not everyone.
It may be a brief story but it works enough, it is a good and genuinely interesting concept, and if the dev wants to push onwards to something longer and more substantial I would be willing to back that a bit TBH.
Us Indie devs need to stick together and help each other. It is a tough field and maybe we can assist each other in what we're doing.
I know firsthand - I have a ton of things on itch.IO and they are doing okay so far but not exactly going great. I keep working on them though. Hopefully someday some of that will take off nicely. https://matthornb.itch.io/
For anyone wanting to try this - just watch a video. Its a 3 min walk.
For the dev: Writing needs a lot more work. If you are comfortable to use your voice, you should use it for everything. Dump the notes. I only read the first one. The idea and visuals are great. Flesh out the character and the environment. How did all this begin? What was the player doing and how he felt about that? Also guiding the player with "hmm i think i should do this and that" is super over done and cringe. Find more clever ways to guide. You have a lot of freedom here in terms of writing, tell us stories from this world as we walk. Make me care about the character by hinting at his core desire and how his personality in the environment makes him act to get it, and what conflicts obstruct him from getting it. Write around your words and dont be blunt. Great job on the demo!
dude u couldve just email them this game idea instead of telling them what to do with a DEMO of a game and probably theyd consider what youre saying here. Good advice though.
I've completed this game 2 times and it's really good. I love how you have to explore to find the pages and go insiade unnecessary rooms to find them. But of course the best bit is listening to the rattle locked doors make... the second time I played I thought to myself that it would be great to have replay value on this. I mean like getting collectibles like a hat or a shirt or just an object you find aat an area after beating the game. And I would love a second part to the game like you're another person at another tower far away from the first part and at the end you meet or something like that. Like a second stage. But that's just my opinion. Very great game 👍
The notes are to make the game longer and explain backstory. If you don't want to read them, then don't. Plus those notes explain what happened in the past, like how people have died. Expanding the story from the start would be boring, as everything would be explained from the start and there would be no point of completing the game and that sense of finding the pages and reading them for fun would be lost. If I already knew everything I wouldn't read the pages. But just my thought on it.
I played this game on stream, and I gotta say that, while it was short, it was a very pleasant and surreal experience. I wish there was more building involved, but I'm glad it wasn't physics-based because that would be a hassle. I loved this!
I like the Game, the Atmosphere is very interressted, deep, sad, mysterious, a full Verison with a story of Life, Futuristic, Time agos long Times would nice
I think this game has a very cool concept, very well executed for how short it is and it could actually be a full game about 2 hours long or something.
If it was long enough to make you attached to the main character and to learn the history of this dystopia (maybe with multiple character arcs from the people who write the notes we see) and then it had the same ending, I think it would be a very powerful experience.
Now, these are just suggestions that I would do if I was the owner of this game. Even if this is all we get, I really liked this game even if it is very short and I am happy I played it.
I would have liked to see what happens to that Karl guy and to The Son of Zinchad or whatever his name is... But what it sold it for me was the ending, so simple yet so adorable, it is top notch.
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Great Short Game, Love the atmosphere of the walking. I look forward to more!
This game is heavy on the CPU.
On my PC the game is more GPU intensive. Even in the menu my GPU is at 100% utilization.
My specs:
Just posting this if the developer might want to troubleshoot.
Great Short Game. Love the art, Love the Atmosphere. Would Love to see this expanded on somehow.
Liked Cloud Climber a lot. Great work for a free game.
Posted a review just because I felt it kind of deserved one.
So much bleakness and atmosphere here. Yes, it is a five-minute walk tops. Yes, it has a cartoonish texture style. Yes, it guides the player and just flat-out tells them what they should do next which is not great design. No, none of that really ruined this brief experience for me.
Writing is minimal in some ways, and fragmentary, incomplete, but it does enough to get a sense of the concept across. I wasn't entirely sure if the character was the last one left there or not - but clearly things had fallen apart very badly for his society which we seem to see as the last one left on Earth. Most of them maybe turned on each other shortly before this walk?
Ending was therefore both sad and beautiful, bittersweet. If the people there had lasted or held out a bit longer maybe they would have seen this. Maybe there are others still alive and they will. But not everyone.
It may be a brief story but it works enough, it is a good and genuinely interesting concept, and if the dev wants to push onwards to something longer and more substantial I would be willing to back that a bit TBH.
Us Indie devs need to stick together and help each other. It is a tough field and maybe we can assist each other in what we're doing.
I know firsthand - I have a ton of things on itch.IO and they are doing okay so far but not exactly going great. I keep working on them though. Hopefully someday some of that will take off nicely. https://matthornb.itch.io/
That was Amzing, I Love the Art Style...
What a story, what a design!! Beautiful. Congratulations!
can run on 32-bit
woowoow
This game is beatiful and a fun experience
Beautiful game and loved the story, got me wanting to try out the other games now. Thanks!
Great game!
For anyone wanting to try this - just watch a video. Its a 3 min walk.
For the dev:
Writing needs a lot more work. If you are comfortable to use your voice, you should use it for everything. Dump the notes. I only read the first one. The idea and visuals are great. Flesh out the character and the environment. How did all this begin? What was the player doing and how he felt about that? Also guiding the player with "hmm i think i should do this and that" is super over done and cringe. Find more clever ways to guide. You have a lot of freedom here in terms of writing, tell us stories from this world as we walk. Make me care about the character by hinting at his core desire and how his personality in the environment makes him act to get it, and what conflicts obstruct him from getting it. Write around your words and dont be blunt.
Great job on the demo!
dude u couldve just email them this game idea instead of telling them what to do with a DEMO of a game and probably theyd consider what youre saying here. Good advice though.
I loved the build up from the beginning of the game till the end. The ending really hits me. Hope to play more of your games.
I have my gameplay included in this video:
I've completed this game 2 times and it's really good. I love how you have to explore to find the pages and go insiade unnecessary rooms to find them. But of course the best bit is listening to the rattle locked doors make... the second time I played I thought to myself that it would be great to have replay value on this. I mean like getting collectibles like a hat or a shirt or just an object you find aat an area after beating the game. And I would love a second part to the game like you're another person at another tower far away from the first part and at the end you meet or something like that. Like a second stage. But that's just my opinion. Very great game 👍
it was really great ! Loved it.
Nice game
This game... a beautiful tiny masterpiece! I love the story and the message at the end. THANK YOU FOR CREATING THIS FOR US!
Very nice and relaxing game, I liked it a lot
Really something different. I like it.
i was really impressed with this game very relaxing and chill
I'M WALKIN' ON SUNSHINE! OHHHHHHH NO!
The notes are to make the game longer and explain backstory. If you don't want to read them, then don't. Plus those notes explain what happened in the past, like how people have died. Expanding the story from the start would be boring, as everything would be explained from the start and there would be no point of completing the game and that sense of finding the pages and reading them for fun would be lost. If I already knew everything I wouldn't read the pages. But just my thought on it.
Well said
mucho texto
you should make the full version and make it paid ;)
I can imagine a full game, starting at the bottom and climbing to the top. Would buy.
I really enjoyed this game. I only wish there was more.
i wish i could play it by the comments it sounds good and looks good
Tried out your game...
I played this game on stream, and I gotta say that, while it was short, it was a very pleasant and surreal experience. I wish there was more building involved, but I'm glad it wasn't physics-based because that would be a hassle. I loved this!
Is this supposed to be a Mystlike?
It's really short. Kind of walking simulator-y. Liked it a lot.
Such a beautiful game and a great story too! Really enjoyed playing it!
Could there be a linux build please?
Hello, I loved your game. Can you try my game too?
https://ahmetyagiz.itch.io/starryica
Great atmosphere.
I like the Game, the Atmosphere is very interressted, deep, sad, mysterious, a full Verison with a story of Life, Futuristic, Time agos long Times would nice
I think this game has a very cool concept, very well executed for how short it is and it could actually be a full game about 2 hours long or something.
If it was long enough to make you attached to the main character and to learn the history of this dystopia (maybe with multiple character arcs from the people who write the notes we see) and then it had the same ending, I think it would be a very powerful experience.
Now, these are just suggestions that I would do if I was the owner of this game. Even if this is all we get, I really liked this game even if it is very short and I am happy I played it.
I would have liked to see what happens to that Karl guy and to The Son of Zinchad or whatever his name is... But what it sold it for me was the ending, so simple yet so adorable, it is top notch.
It gets 4 buckets of water out of 5.