A thousand years ago it stopped raining, and all Earth's water evaporated into the clouds.
For over a hundred years people have been building towers to attempt to reach the clouds, so they can get the water they need to survive. And for over a hundred years they've failed. It's been a long time, but you're not done building yet.
Explore the last monuments of humanity, as one of the only people alive, while coming to terms with the bleak reality that lies ahead.
If you enjoyed Cloud Climber, be sure to check out my other game Choo-Choo Charles on Steam!
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bittersweet narrative flies from towers in clouds. a bucket of rain worth more than all thoughts that people share. reflection upon inner monologue witheld to the supple conclusions. scrawling trowels supporting the world as a whole, relentlessly crafted experience admirably complete.
I think this game concept is amazing, it lacks proper gameplay, being only a walking simulator, but if it had an indie team working on it, I'm 100% sure this concept would make a great survival game/ city building game/ story game with NPC relations, set on a different tower. Even with all this feedback I still thought this game was amazing and would not rate it lower than a 10/10 as far as indie games go.
What a wonderful and charming game. It's so serene and the feeling of loneliness so genuine, that it felt like I'd played for 2 minutes. Needless to say, it was 10 minutes longer, so the only thing I can say is, "Well done and kudos to all involved!"
A very unique short experience. I am glad that I stumbled upon this while checking out your Youtube channel. Great work! I am looking forward to playing your other games as well, especially Choo Choo Charles!
I liked it for a while - moving and the little stories were interesting to watch. But it felt a bit ... eh at the end. Not incomplete, so much, but just ... lackluster. I expected a bunch of different outcomes, but this all seemed a bit too empty. So while I liked the mechanics, I felt the ending was lacking.
Liked Cloud Climber a lot. Great work for a free game.
Posted a review just because I felt it kind of deserved one.
So much bleakness and atmosphere here. Yes, it is a five-minute walk tops. Yes, it has a cartoonish texture style. Yes, it guides the player and just flat-out tells them what they should do next which is not great design. No, none of that really ruined this brief experience for me.
Writing is minimal in some ways, and fragmentary, incomplete, but it does enough to get a sense of the concept across. I wasn't entirely sure if the character was the last one left there or not - but clearly things had fallen apart very badly for his society which we seem to see as the last one left on Earth. Most of them maybe turned on each other shortly before this walk?
Ending was therefore both sad and beautiful, bittersweet. If the people there had lasted or held out a bit longer maybe they would have seen this. Maybe there are others still alive and they will. But not everyone.
It may be a brief story but it works enough, it is a good and genuinely interesting concept, and if the dev wants to push onwards to something longer and more substantial I would be willing to back that a bit TBH.
Us Indie devs need to stick together and help each other. It is a tough field and maybe we can assist each other in what we're doing.
I know firsthand - I have a ton of things on itch.IO and they are doing okay so far but not exactly going great. I keep working on them though. Hopefully someday some of that will take off nicely. https://matthornb.itch.io/